


Battletech has a deep and long history and has a large base of fans, myself included, that love the lore and are desperate to like everything ever made about the Battletech Universe.īATTLETECH is a recent (2018) adaption of the game. The franchise started as a tabletop wargame in the 1980s and has since spawned numerous books, games, role-playing systems and other things. Friday night I got a chance to set with him for several hours and we worked on the TRO prototype.īill and I have been working independently for about the past two months.Welcome to Battletech - a game about giant robots at war in the 31st century. I think we made significant progress – though some pages (such as the credits) are not there and will not be until the final version, the whole thing is beginning to shape up. We now have the entire Draconis Combine ‘Mech section in place. In fact, we are advanced far enough that I am going to solicit reader feedback on this one.ĭon’t hesitate to point stuff out – misspelled words, data out of place, canon or continuity issues, art, etc. I need to have as many eyeballs as possible looking at the layout, the text and the art. I don’t care if it is a matter of taste or you spot a hyphen where there should not be one – I will take it on board.
#BATTLETECH HEAVY METAL FELL OFF TRUCK PDF#
One thing – I have already spotted the model numbering errors in the Isometrus writeup between the Marik version and the Lyran version, so no need to point it out.Ī word of caution: I have linked to this and downloaded the PDF using ‘save page as’. The rest of the time, what is downloaded is wonky and Acrobat will not open it.
#BATTLETECH HEAVY METAL FELL OFF TRUCK DOWNLOAD#
If you still cannot download a working version from the site link above no matter how you try, email me and I will shoot you a copy – it is lo-rez and only about 6.5 megs. Thank you and welcome to the ranks of the proofreaders… and no, I’m not paying anyone (except Paul). More New Artwork.Most recently was a crazy ending to a match in a Solaris VII campaign we've been playing out.But if you find some serious errors, I will add your name to the credits page. The match was all part of "side" mission, and was a duals match (2 mechs vs 2 mechs). I was piloting a Wolfhound and my teammate was piloting a pretty crappy 40 ton mech, I think it was an older model Cicada. Our opponents had a Hatchetman and super fast light mech - (Spider maybe? Sorry my memory is fuzzy, this was a few months ago and since it was a side mission the mechs involved were stable provided and did not appear often enough in the campaign for it to stick in my brain). The ending of the match is what matters though. We are duking it out in The Factory.Įarly on in the match our medium was obliterated - I think he managed to deal out about 10 damage total before he died. Not long after that I managed to down the opponent's light mech. That left my damaged Wolfhound against a nearly pristine Hatchetman. (We play using a slightly modified version of the original S7 rules - so heat is a BIG deal, and energy weapons have significant disadvantages in the old arena rules). I am running around trying to make myself difficult to hit (and stay as far away from that hatchet as possible!), and am slowly getting my armor peeled off by this larger mech. Meanwhile my heat is also red-lining all over the place, but I have managed to wear down armor across much of the Hatchetman thanks to a few lucky rolls for me, and a few unlucky rolls for him. Finally he blows off my arm and I lose my big gun. All of my armor is nearly stripped off at this point. Crit damage all over that Hatchetman - some from my charge, and some from the subsequent fall he took - including a couple of engine hits, but nothing to actually disable it. His return fire takes my other arm, through the side torso and into my internal CT. Damn - I am basically a center torso with legs and a damaged gyro (everything seriously damaged at this point). Now it basically comes down to winning the initiative to have any prayer of pulling this out. I wish I could recall all of the specific details, but in this last turn my gyro was destroyed and I am lying there on the ground in a cloud of smoke as my opponent falls over -lands on his right side doing more internal damage to his right torso: Crit -AC/10 ammo. Battle is over, and there are no mechs left standing. Technically a mech is not considered destroyed when the Gyro is gone, and since the Hatchetman is now a molten pile of slagged and pitted metal, my team is declared the winner. Of course there is virtually nothing left to salvage on either side, but it was a fight to behold.
